.. This file was automatically converted from MediaWiki syntax. If some markup is wrong, looks weird or doesn't make sense, feel free to fix it. Please remove this comment once this file was manually checked and no "strange ReST" artifacts remain. .. _wander: Wander ====== 'Wander' is an AI behavior where an AICharacter will move in a random direction to generate realistic movement around an environment with no goal position in mind. {{#ev:youtube\|jy6F6HnenoE}} In PandAI, 'Wander' is defined as : .. code-block:: python aiBehaviors.wander(double wander_radius, int flag, double aoe, float priority) where : Wander Radius represents the degree of wandering. This is implemented via a guiding circle in front of the AI Character. Flag represents which plane to wander in (0 - XY, 1 - YZ, 2 - XZ, 3 - XYZ). By default, it is in the XY plane. Area of Effect is the radius from the starting point where the AICharacter would wander within. priority is by default set to 1.0 and is used when using two or more steering behaviors on an AICharacter. -------------- The velocity at which the AICharacter wanders is determined when you first create your AICharacter object using the AICharacter constructor. -------------- The full working code for this in Panda3D : .. code-block:: python import direct.directbase.DirectStart from panda3d.core import * from direct.showbase.DirectObject import DirectObject from direct.task import Task from direct.actor.Actor import Actor #for Pandai from panda3d.ai import * # Globals speed = 0.75 class World(DirectObject): def __init__(self): base.disableMouse() base.cam.setPosHpr(0,0,55,0,-90,0) self.loadModels() self.setAI() def loadModels(self): # Seeker ralphStartPos = Vec3(0, 0, 0) self.wanderer = Actor("models/ralph", {"run":"models/ralph-run"}) self.wanderer.reparentTo(render) self.wanderer.setScale(0.5) self.wanderer.setPos(ralphStartPos) def setAI(self): #Creating AI World self.AIworld = AIWorld(render) self.AIchar = AICharacter("wanderer",self.wanderer, 100, 0.05, 5) self.AIworld.addAiChar(self.AIchar) self.AIbehaviors = self.AIchar.getAiBehaviors() self.AIbehaviors.wander(5, 0, 10, 1.0) self.wanderer.loop("run") #AI World update taskMgr.add(self.AIUpdate,"AIUpdate") #to update the AIWorld def AIUpdate(self,task): self.AIworld.update() return Task.cont w = World() run() To get the full working demo, please visit : https://sites.google.com/site/etcpandai/documentation/steering-behaviors/wander/PandAIWanderExample.zip?attredirects=0&d;=1