.. This file was automatically converted from MediaWiki syntax. If some markup is wrong, looks weird or doesn't make sense, feel free to fix it. Please remove this comment once this file was manually checked and no "strange ReST" artifacts remain. .. _tasks: Tasks ===== Tasks are special functions that are called once each frame while your application executes. They are similar in concept to threads. However, in Panda3D, tasks are not generally separate threads; instead, all tasks are run cooperatively, one at a time, within the main thread. This design simplifies game programming considerably by removing the requirement to protect critical sections of code from mutual access. (See Task Chains in the next section if you really want to use threading.) When you start Panda3D by initializing ShowBase, a handful of tasks are created by default, but you are free to add as many additional tasks as you like. The Task Function ================= A task is defined with a function or class method; this function is the main entry point for the task and will be called once per frame while the task is running. By default, the function receives one parameter, which is the task object; the task object carries information about the task itself, such as the amount of time that the task has been running. Your task function should return when it has finished processing for the frame. Because all tasks are run in the same thread, you must not spend too much time processing any one task function; the entire application will be locked up until the function returns. The task function may return either .. only:: python ``Task.cont`` .. only:: cxx ``AsyncTask::DS_cont`` ``to indicate that the task should be called again next frame, or  .. only:: python ``Task.done`` `` .. only:: cxx ``AsyncTask::DS_done`` ``to indicate that it should not be called again.  .. only:: python If it returns None (which is to say, it does not return anything), then the default behavior is to stop. `` You can check how long your task has been running by checking .. only:: python ``task.time`` .. only:: cxx ``task->get_elapsed_time()`` ``in your task function. You can also check how many times the task function has been run by using  .. only:: python ``task.frame`` `` .. only:: cxx ``task->get_elapsed_frames()`` . The below example imports the Task module and shows a function used as a task. .. only:: python .. code-block:: python from direct.task import Task # This task runs for two seconds, then prints done def exampleTask(task): if task.time < 2.0: return task.cont print 'Done' return task.done .. only:: cxx .. code-block:: cpp #include "asyncTaskManager.h" // This task runs for two seconds, then prints done AsyncTask::DoneStatus example_task(GenericAsyncTask* task, void* data){ if (task->get_elapsed_time() < 2.0){ return AsyncTask::DS_cont; } cout << "Done" << endl; return AsyncTask::DS_done; } Task Return Values ================== The value returned from a task affects how the task manager handles that task going forward. Variable Purpose ``Task.doneAsyncTask::DS_done`` Specifies that a task is finished and removes it from the task manager. ``Task.contAsyncTask::DS_cont`` Perform the task again next frame. ``Task.againAsyncTask::DS_again`` Perform the task again, using the same delay as initially specified. ``None`` Same as done. .. only:: cxx The Do-Later Task? ================== If you have used Panda3D in Python maybe you are familiar with the Python function ``taskMgr.doMethodLater()``, which let's you schedule a task to be started after a certain delay. This isn't needed in C++, because you can set a delay on a task directly with ``task->set_delay()``. An example will be provided below in the task manager section. .. only:: python The Do-Later Task ================= A useful special kind of task is the do-later: this is similar to a task, but rather than being called every frame it will be called only once, after a certain amount of time (in seconds) has elapsed. You can, of course, implement a do-later task with a regular task that simply does nothing until a certain amount of time has elapsed (as in the above example), but using a do-later is a much more efficient way to achieve the same thing, especially if you will have many such tasks waiting around. .. code-block:: python taskMgr.doMethodLater(delayTime, myFunction, 'Task Name') In this example myFunction must accept a task variable. If you wish to use a function that does not accept a task variable: .. code-block:: python taskMgr.doMethodLater(delayTime, myFunction, 'Task Name', extraArgs = [variables]) Note: if you wish to call a function which takes no variables simply pass ``extraArgs = []`` Do-Later task's can be repeated from the task function by returning ``task.again``. You can also change the delay of the Do-Later task by changing ``task.delayTime``, but changing this will not have any effect on the task's actual delay time until the next time it gets added to the do-later list, for instance by returning Task.again. .. code-block:: python # This task increments itself so that the delay between task executions # gradually increases over time. If you do not change task.delayTime # the task will simply repeat itself every 2 seconds def myFunction(task): print "Delay:",task.delayTime print "Frame:",task.frame task.delayTime += 1 return task.again myTask = taskMgr.doMethodLater(2, myFunction, 'tickTask') If you wish to change the delayTime outside of the task function itself, and have it make an immediate effect, you can remove and re-add the task by hand, for instance: .. code-block:: python taskMgr.remove(task) task.delayTime += 1 taskMgr.add(task) Although there is a public member ``task.wakeTime`` which stores the time at which the task should wake up, you should not attempt to modify this. Doing so may appear to work in some simple cases, but will actually invalidate the Task Manager's internal priority queue, potentially causing other tasks to wake up later or sooner than they are supposed to. (In Panda3D version 1.6 and later, changing this value is specifically disallowed.) The Task Object =============== The ``task`` object is passed into all Task Functions. There are several members accessible in the func object, .. only:: cxx among ``these are:`` +---------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | Member | Returns | +=====================================================================+==========================================================================================================================================================================================+ | ``task[->]timeget_elapsed_time()`` | A float that indicates how long this task function has been running since the first execution of the function. The timer is running even when the task function is not being executed. | +---------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | ``task[->]frameget_elapsed_frames()`` | An integer that counts the number of elapsed frames since this function was added. Count may start from 0 or 1. | +---------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | ``task[->]idget_task_id()`` | An integer that gives the unique id assigned to this task by the Task Manager. | +---------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | ``task[->]nameget_name()`` | The task name assigned to the task function. | +---------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ To remove the task and stop it from executing, call ``task[->]remove()``. The Task Manager ================ .. only:: python All tasks are handled through the global Task Manager object, called ``taskMgr`` in Panda3D. .. only:: cxx All tasks are handled through the Task Manager object. Here we assume that you have obtained a reference to it and stored it in a variable called ``taskMgr``, for example: .. code-block:: cpp PT(AsyncTaskManager) taskMgr = AsyncTaskManager::get_global_ptr(); | ``The Task Manager keeps a list of all currently-running tasks. .. only:: python To add your task function to the task list, call ``taskMgr.add()`` with your function and an arbitrary name for the task. ``taskMgr.add()`` returns a Task which can be used to remove the task later on. `` | `` .. only:: cxx To add a task to the Task Manager, first create a task object by indicating your function and an arbitrary name, and then add it to the task list by calling ``taskMgr->add()`` with a pointer to your task. `` .. only:: python .. code-block:: python taskMgr.add(exampleTask, 'MyTaskName') .. only:: cxx .. code-block:: cpp PT(GenericAsyncTask) task; task = new GenericAsyncTask("MyTaskName", &example_task, (void*) NULL); taskMgr->add(task); You can add extra arguments to the call through the .. only:: python extraArgs .. only:: cxx third ``parameter.  .. only:: python When you add extraArgs, the task parameter is no longer sent to your function by default. If you still want it, make sure to set appendTask to true. ``appendTask=True`` makes the task the last argument sent to the function. .. code-block:: python taskMgr.add(exampleTask, 'MyTaskName', extraArgs=[a,b,c], appendTask=True) `` Although normally each task is given a unique name, you may also create multiple different tasks with the same name. This can be convenient for .. only:: python removing many task functions at the same time .. only:: cxx locating many related task objects at the same time . Each task remains independent of the others, even if they have the same name; this means that a task function returning .. only:: python ``Task.done`` .. only:: cxx ``AsyncTask::DS_done`` ``will not affect any other task functions.`` .. only:: python .. code-block:: python taskMgr.add(taskFunc, 'Existing TaskName') .. only:: cxx .. code-block:: cpp PT(GenericAsyncTask) task2; task2 = new GenericAsyncTask("Existing TaskName", &example_task, (void*) NULL); .. only:: python To remove the task and stop it from executing, call ``taskMgr.remove()``. You can pass in either the name of the task, or the task object (which was returned by ``taskMgr.add()``, above). .. code-block:: python taskMgr.remove('MyTaskName') .. only:: cxx To remove the task and stop it from executing, you can call ``task->remove()``. .. code-block:: cpp task->remove(); A useful task method is ``task->set_delay()``; it causes your task to be called after a certain amount of time (in seconds). You can, of course, implement this kind of functionality with an underlayed task that simply does nothing until a certain amount of time has elapsed (as in the above example), but using this method is a much more efficient way to achieve the same thing, especially if you will have many such tasks waiting around. Note that you need to set the delay before you add the task to the Task Manager, otherwise the call won't have an effect. .. code-block:: cpp task->set_delay (60); taskMgr->add(task); Similarly, if you wish to change the delay time of a task, you have to remove the task and re-add it by hand. For instance: .. code-block:: cpp task->remove(); task->set_delay(10); taskMgr->add(task); You can also alter the delay of the task inside the task function, but you will have to return AsyncTask::DS\_again afterwards so that it takes effect. .. only:: python You may add a cleanup function to the task function with the uponDeath parameter. Similar to task functions, the uponDeath function has a task object as a parameter. The cleanup function is called whenever the task finishes, for instance by ``return Task.done``, or when it is explicitly removed via ``taskMgr.remove()``. .. code-block:: python taskMgr.add(exampleTask, 'TaskName', uponDeath=cleanupFunc) .. only:: cxx You may add a cleanup function to the task with the ``task->set_upon_death()`` function. Similar to task functions, this function receives a function pointer as a parameter. The cleanup function is called whenever the task finishes, for instance by ``return AsyncTask::DS_done;``, or when it is explicitly removed via a ``task->remove()`` call. .. code-block:: cpp task->set_upon_death(&cleanupFunc); To control order in which tasks are executed, you can use sort or priority argument. If you use only sort or only priority, tasks given lesser value will execute sooner. .. only:: python .. code-block:: python taskMgr.add(task2, "second",sort=2) taskMgr.add(task1, "first" ,sort=1) or .. code-block:: python taskMgr.add(task2, "second",priority=2) taskMgr.add(task1, "first" ,priority=1) In both cases, task1 given name "first" will be executed before task2 ("second"). If you use both sort and priority arguments, tasks with lower sort value will be executed first. However, if there are several tasks which have same sort value, but different priority value then that tasks are going to be executed in a way that ones with HIGHER priority value will be executed first. .. only:: python To clarify it a bit, here is code sample, tasks are named in order in which they are executed. .. code-block:: python taskMgr.add(task1, "first", sort=1, priority=2) taskMgr.add(task2, "second",sort=1,priority=1) taskMgr.add(task3, "third",sort=2, priority=1) taskMgr.add(task4, "fourth",sort=3, priority=13) taskMgr.add(task5, "fifth",sort=3, priority=4) To print the list of tasks currently running, .. only:: python simply print out ``taskMgr``. .. only:: cxx simply call ``taskMgr->write(cout);``. ``Among your own tasks, you may see the following system tasks listed:`` dataloop Processes the keyboard and mouse inputs tkloop Processes Tk GUI events eventManager Processes events generated by C++ code, such as collision events igloop Draws the scene .. only:: python There also is graphical interface for managing tasks. This is very useful for having a look at the tasks while your application is running. .. code-block:: python taskMgr.popupControls() Task timing =========== To see the specific timing information for each task when you print taskMgr, add the following line to your Config.prc file :: task-timer-verbose #t (see :ref:`the-configuration-file` for config syntax) Examples ======== .. only:: python uponDeath .. code-block:: python taskAccumulator = 0 def cleanUp(task): global taskAccumulator print "Task func has accumulated",taskAccumulator # Reset the accumulator taskAccumulator = 0 # A task that runs forever def taskFunc(task): global taskAccumulator taskAccumulator += 1 return task.cont def taskStop(task): taskMgr.remove('Accumulator') # Add the taskFunc function with an uponDeath argument taskMgr.add(taskFunc, 'Accumulator', uponDeath=cleanUp) # Stops the task 2 seconds later taskMgr.doMethodLater(2, taskStop, 'Task Stop') .. only:: cxx set\_upon\_death() .. code-block:: cpp int task_accumulator = 0; void clean_up(GenericAsyncTask *task, bool clean_exit, void *user_data) { cout << "Task func has accumulated " << task_accumulator << endl; //Reset the accumulator task_accumulator = 0; } // A task that runs forever AsyncTask::DoneStatus task_func(GenericAsyncTask* task, void* data) { task_accumulator++; return AsyncTask::DS_cont; } AsyncTask::DoneStatus task_stop(GenericAsyncTask* task, void* data) { ((GenericAsyncTask*)data)->remove(); return AsyncTask::DS_done; } // Note that we skip the initialization and finalization of // the application for the sake of simplifying the example. int main(int argc, char *argv[]) { /* Insert here your app initialization code */ /* ... */ PT(GenericAsyncTask) task, stopper_task; //Add the task_func function with an upon_death callback task = new GenericAsyncTask("Accumulator", &task_func, (void*) NULL); task->set_upon_death (&clean_up); taskMgr->add(task); //Adds another task to stop the main task 2 seconds later stopper_task = new GenericAsyncTask("Task stopper", &task_stop, task); stopper_task->set_delay(2); taskMgr->add(stopper_task); /* Insert here your app finalization code */ /* ... */ }